Interacting with Parts of Components
Interactive parts of components can be moved in the 3D world based on each part's degrees of freedom (DOF) and limits. For example, some robots have joints that may be rotated around and/or moved along an axis within a range of minimum and maximum values. In that case, interacting with one joint in a robot may move some of its other joints because of the nodes of the robot are linked together in its component structure.
- On the Home tab, in the Manipulation group, turn on Interact.
- In the 3D world, point to a part of a component you want to interact with.
- Once the pointer becomes a hand icon, drag the pointer to jog/move the interactive part.
- Do one of more of the following:
- To undo the effect of an interaction, press CTRL+Z or on the QAT, click Undo.
- To redo the effect of an undone interaction, press CTRL+Y or on the QAT, click Redo.
- To reset components to their initial state, on the Simulation controls, click Reset.
- To save the current state of components, either start the simulation or on the Simulation controls, click the Settings arrow, and then click Save State.