Attaching Components

A component can be attached to a node in another component to form a parent-child relationship. That allows components to move and affect one another in the 3D world. For example, a tool mounted on the end of a robot's arm will move with the robot because the tool is attached to the flange node/mount plate of the robot. That is, some components are designed to automatically attach to one another when forming physical connection like end-of-arm tools and detachable conveyor sensors.

When you select a component, a blue arrow will indicate if and what component the selection is attached to in the 3D world. If a component is not attached to a node in another component, the component is attached to the 3D world (simulation root node).

When you are attaching a selection, a red bounding box is used to indicate the node of a component being pointed at in the 3D world.

  1. In the 3D world, select the components that you want to attach to other components.
  2. On the Home tab, in the Hierarchy group, click Attach.
  3. In the 3D world, point to the node of a component that you want to attach the selection to, and then click the node.

Note: Attaching a component does not snap or plug it into another component. You are forming a hierarchy in which edits to a parent affect components attached to it. For example, deleting a parent would also delete components attached to it.