Attaching Components
A component can be attached to a node in another component to form a parent-child relationship. That allows components to move and affect one another in the 3D world. For example, a tool mounted on the end of a robot's arm will move with the robot because the tool is attached to the flange node/mount plate of the robot. That is, some components are designed to automatically attach to one another when forming physical connection like end-of-arm tools and detachable conveyor sensors.
When you select a component, a blue arrow will indicate if and what component the selection is attached to in the 3D world. If a component is not attached to a node in another component, the component is attached to the 3D world (simulation root node).
When you are attaching a selection, a red bounding box is used to indicate the node of a component being pointed at in the 3D world.
- In the 3D world, select the components that you want to attach to other components.
- On the Home tab, in the Hierarchy group, click Attach.
- In the 3D world, point to the node of a component that you want to attach the selection to, and then click the node.
Note: Attaching a component does not snap or plug it into another component. You are forming a hierarchy in which edits to a parent affect components attached to it. For example, deleting a parent would also delete components attached to it.