Behaviors
A behavior performs a task in a component. Behaviors are contained in nodes but may be referenced and connected to other behaviors in a component or in other components. For example, signals can be connected to sensors, sensors can be connected to paths, and paths in other components can be connected to one another using interfaces.
Some components have behaviors with visible properties that can be edited in the Properties panel.
Types
Name | Description |
Interfaces | Connects behaviors in a component to behaviors in other components. |
Kinematics | Defines the kinematic properties of components. |
Material Flow | Transfers components logically to and from other behaviors and nodes. |
Miscellaneous | Provides a means for handling specific use cases, for example scripting and notes. |
Physics | Implements the effects of physics world on components. |
Process Model | Enables the product type, process and flow definitions. |
Robotics | Controls assigned joints to a robot or servo and manages the execution its program. |
Sensors | Detects components in defined areas or points of intersection. |
Signals | Sends and receives different types of signals. |