Physics

A physics type behavior is used to implement functionality that is affected by physical forces.

Types

Name Description
Physics Cable Defines a cable and spring that can be anchored/pinned to nodes and stretched based on its physical properties.
Physics Entity Defines a node as a rigid body, thereby supporting the Collider property of node features and other physics type behaviors.
Physics Joint Defines a D6 joint in a node that can be fixed, rotated and/or translated along XYZ axes.
Physics Path Moves components with physical behaviors along a path with additional support for pushing features, for example geometry used as a diverter.

Acting Forces

Generally, a component requires at least one Physics Entity behavior to support the use of colliders with features and define a node as a rigid body. When you set the Collider property of a feature, a Physics Entity behavior will be automatically created if one does not exist in the same node as that feature.