Physics
A physics type behavior is used to implement functionality that is affected by physical forces.
Types
Name | Description |
Physics Cable | Defines a cable and spring that can be anchored/pinned to nodes and stretched based on its physical properties. |
Physics Entity | Defines a node as a rigid body, thereby supporting the Collider property of node features and other physics type behaviors. |
Physics Joint | Defines a D6 joint in a node that can be fixed, rotated and/or translated along XYZ axes. |
Physics Path | Moves components with physical behaviors along a path with additional support for pushing features, for example geometry used as a diverter. |
Acting Forces
Generally, a component requires at least one Physics Entity behavior to support the use of colliders with features and define a node as a rigid body. When you set the Collider property of a feature, a Physics Entity behavior will be automatically created if one does not exist in the same node as that feature.